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DepTrai

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  1. Features • Magma_Dungeon_F3 & Abyss Glast Heim Obtainable Equipment As mentioned in the release patch notes, currently Lava Leather gears do not have their intended enchants, pending implementation. The following drops are considered party drops which means: Calculated individually per party member and drop identified. Bubble gum will not affect the drop rate of these items. drops for those EQ are not work for @mi or @whodrops,is a script based work. • Hugel Monster Racing •
  2. Details 1. Participation fee is slightly increased (from 2,000 z to 30,000 z). 2. Prize Medal is replaced by Mysterious Medal. 3. Wayne will exchange your current Prize Medal to Mysterious Medal. 4. Ei'felle in Einbroch factory will no longer receive Prize Medal. 5. Add new NPC "Crane" that exchange your 10 Mysterious Medals to random reward and give you 1x Racing Thank Tickets. Crane reward list. 1x +13 Weapon Cert 1x +13 Armor Cert 1x +12 Weapon Cert 1x +12 Armor Cert 1x +10 Weapon Cert 1x +10 Armor Cert 1x +9 Weapon Cert 1x +9 Armor Cert 1x +8 Weapon Cert 1x +8 Armor Cert 1x +7 Weapon Cert 1x +7 Armor Cert 1x Sillit Pong 1x Neuralizer* 1x FAW initialization scroll 10x Seagod's Anger 1x OCA 1x Lucius's Fierce Armor of Volcano [1] 1x Saphien's Armor of Ocean [1] 1x Aebecee's Raging Typhoon Armor [1] 1x Claytos Cracking Earth Armor [1] 2x Taming Gift Set 1x High Weapon Box 5x Medium Life Water* 10x Small Life Water* 1x Bubble Gum* 1x Field Manual* 10x OBB 30x Blue Potion* 5x OPB 1x Poison Bottle Box 10x White Slim Potion* 3x Berserk Potion* 3x Awakening Potion* 3x Concentration Potion* 10x Yellow Slim Potion* 10x Red Slim Potion* 3x White Potion* 3x Yellow Potion* 3x Red Potion* note : * = not for sale You can use your Racing Thank Tickets to purchase items as following list (1 T = 1 ticket). 1 T : 5x Cat Hand Ticket 1 T : 3x Dungeon Teleport Scroll 3 T : 10x OBB 5 T : 1x Str decrease potion 5 T : 1x Int decrease potion 5 T : 1x Agi decrease potion 5 T : 1x Vit decrease potion 5 T : 1x Dex decrease potion 5 T : 1x Luk decrease potion 6 T : 1x OCA 6 T : 5x OPB 6 T : 1x High Weapon Box 10 T : 2x Taming Gift Set 400 T : 1x Racing Cap There're 19 kinds of Racing Cap specific to each jobs (see details in #1 reply) 200 T : 1x +7 Weapon Cert 400 T : 1x +8 Weapon Cert 600 T : 1x +9 Weapon Cert 1000 T : 1x +10 Weapon Cert 2000 T : 1x +11 Weapon Cert 400 T : 1x +7 Armor Cert 600 T : 1x +8 Armor Cert 1200 T : 1x +9 Armor Cert 2000 T : 1x +10 Armor Cert 4000 T : 1x +11 Armor Cert 1800 T : 1x Neuralizer 4000 T : 1x FAW initialization scroll Racing Cap Enchant Racing Cap can be enchanted with NPC "Enchant Researcher Oipel" which can be enchanted in 4th, 3rd and 2rd slot. There is no failure on enchantment. Enchant details. Enchant Initialization. You can initialize enchants with 10x Mysterious Medal and 500,000 zeny. There is no failure on initialization. Class-exclusive Enchant Upgrade. Class-exclusive Enchant can be upgraded up to level 3. First upgrade requires 50x Mysterious Medal and 500,000 zeny. If success. it to be upgraded to level 2. If fail. It will maintain at level 1. Second upgrade requires 100x Mysterious Medal and 1,000,000 zeny. If success. it to be upgraded to level 3. If fail. It will be downgraded to level 1. For enchant effects. Racing Cap list Note : Racing Caps share the same option as following Class : Headgear Defense : 10 Location : Upper Weight : 0 Required Level : 100 Racing Cap (Rune Knight) Atk + 10 per 2 refine rate. Increases attack speed (reduces delay after attack by 2%) per 3 refine rate. If refine rate is 8 or higher, increases critical damage by 5% per level of Two-Handed Quicken user learned. If refine rate is 11 or higher, the weapon won't be destroyed. Grants Double Attack lv.5. Racing Cap (Royal Guard) Atk + 10 per 2 refine rate. Increases attack speed (reduces delay after attack by 2%) per 3 refine rate. If refine rate is 8 or higher, increases Burst Attack damage by 10% per level of Spear Mastery user learned. If refine rate is 11 or higher, reduces cooldown of Earth Drive by 1 second. Racing Cap (Mechanic) Atk + 10 per 2 refine rate. Increases attack speed (reduces delay after attack by 2%) per 3 refine rate. If refine rate is 8 or higher, increases critical damage by 5% per level of Over Thrust user learned. If refine rate is 11 or higher, grants Double Attack level 5. Racing Cap (Genetic) Atk + 10 per 2 refine rate. Increases attack speed (reduces delay after attack by 2%) per 3 refine rate. If refine rate is 8 or higher, increases Cart Tornado damage by 5% per level of Axe Mastery user learned. If refine rate is 11 or higher, has a chance to auto-cast Cart Tornado level 2 when dealing physical damage. (If user has higher level, that level will be cast instead) Racing Cap (Guillotine Cross) Atk + 10 per 2 refine rate. Increases attack speed (reduces delay after attack by 2%) per 3 refine rate. If refine rate is 8 or higher, increases critical damage by 5% per level of Left Hand Mastery user learned. If refine rate is 11 or higher, has a chance to gain critical damage + 20% when dealing physical damage. Racing Cap (Shadow Chaser) Matk + 10 per 2 refine rate. Increases attack speed (reduces delay after attack by 2%) per 3 refine rate. If refine rate is 8 or higher, Matk + 5 per level of Intimidate user learned. If refine rate is 11 or higher, has a chance to auto-cast Mystical Amplification level 5 when dealing physical damage. Racing Cap (Warlock) Matk + 10 per 2 refine rate. Increases attack speed (reduces delay after attack by 2%) per 3 refine rate. If refine rate is 8 or higher, reduces cooldown of Tetra Vortex by 0.5 second per level of Meteor Storm and Lord of Vermillion user learned. If refine rate is 11 or higher, reduces casting time of Mystical Amplification by 50% (doesn't stack with Staff of Destruction) Racing Cap (Sorcerer) Matk + 10 per 2 refine rate. Increases attack speed (reduces delay after attack by 2%) per 3 refine rate. If refine rate is 8 or higher, increases Thunderstorm and Fire Ball damage by 5% per level of Auto Spell user learned. If refine rate is 11 or higher, increases Fire Bolt and Lightning Bolt damage by 50%. Racing Cap (Archbishop) Matk + 10 per 2 refine rate. Increases attack speed (reduces delay after attack by 2%) per 3 refine rate. If refine rate is 8 or higher, increases Duple Light damage by 10% per level of Mace Mastery user learned. If refine rate is 11 or higher, has a chance to auto-cast Adoramus level 5 when dealing physical damage. (Consumes Blue Gemstone, If user has higher level, that level will be cast instead) Racing Cap (Sura) Atk + 10 per 2 refine rate. Increases attack speed (reduces delay after attack by 2%) per 3 refine rate. If refine rate is 8 or higher, reduces SP consumption of Knuckle Arrow by 1 per level of Raging Thrust user learned. If refine rate is 11 or higher, increases Knuckle Arrow damage by 50%. Racing Cap (Ranger) Atk + 10 per 2 refine rate. Increases attack speed (reduces delay after attack by 2%) per 3 refine rate. If refine rate is 8 or higher, increases Aimed Bolt damage by 3% per level of Steel Crow user learned. If refine rate is 11 or higher, reduces delay after skill by 15%. Racing Cap (Minstrel) Atk + 10 per 2 refine rate. Increases attack speed (reduces delay after attack by 2%) per 3 refine rate. If refine rate is 8 or higher, Atk + 5 per level of Music Lesson user learned. If refine rate is 11 or higher, has a chance to auto-cast Reverberation level 2 when dealing physical damage. (If user has higher level, that level will be cast instead) Racing Cap (Wanderer) Atk + 10 per 2 refine rate. Increases attack speed (reduces delay after attack by 2%) per 3 refine rate. If refine rate is 8 or higher, Atk + 5 per level of Dance Lesson user learned. If refine rate is 11 or higher, has a chance to auto-cast Reverberation level 2 when dealing physical damage. (If user has higher level, that level will be cast instead) Racing Cap (Gunslinger) Atk + 10 per 2 refine rate. Increases attack speed (reduces delay after attack by 2%) per 3 refine rate. If refine rate is 8 or higher, reduces cooldown of Hammer of God by 2 seconds per level of Piercing Shot user learned, reduce cooldown of Dragon Tail by 0.2 second per level of Ground Drift user learned If refine rate is 11 or higher, reduces cooldown of Crimson Marker by 1 second. Racing Cap (Ninja) Atk + 10 per 2 refine rate. Increases attack speed (reduces delay after attack by 2%) per 3 refine rate. If refine rate is 8 or higher, increases long-ranged physical damage per level of Throw Huuma user learned. If refine rate is 11 or higher, increases Swirling Petal damage by 30%. Racing Cap (Super Novice) Atk + 10 per 2 refine rate. Increases attack speed (reduces delay after attack by 2%) per 3 refine rate. If refine rate is 8 or higher, increase critical damage by 10% per level of Double Attack user learned. If refine rate is 8 or higher, ASPD + 1, Atk + 20. Racing Cap (Summoner) Atk + 5, Matk + 5 per 2 refine rate. Increases attack speed (reduces delay after attack by 2%) per 3 refine rate. If refine rate is 8 or higher, reduces cooldown of Savage Spirit by 4 seconds per level of Lunatic Carrot Beat user learned, reduces cooldown of Nyan Grass by 8 seconds per level of Catnip Meteor user learned, reduces cooldown of Delicious Shrimp Party by 4 seconds per level of Fresh Shrimp user learned, If refine rate is 11 or higher, reduces delay after skill by 15%. Racing Cap (Star Gladiator) Atk + 10 per 2 refine rate. Increases attack speed (reduces delay after attack by 2%) per 3 refine rate. If refine rate is 8 or higher, Atk + 5 per level of Peaceful Break user learned. If refine rate is 11 or higher, when using Prominence kick, increases Solar Burst damage by 30% for 10 seconds. Racing Cap (Soul Linker) Matk + 10 per 2 refine rate. Increases attack speed (reduces delay after attack by 2%) per 3 refine rate. If refine rate is 8 or higher, MaxSP + 100 per level of Happy Break user learned. If refine rate is 11 or higher, when using Esma, increases Espa and Eswhoo damage by 30% for 10 seconds. Racing Enchant list Racing (Rune Knight) Its effects only apply when it is enchanted on Racing Cap (Rune Knight). level 1 : When using Two-Handed Quicken, increases physical damage against all size monsters by 5% for 60 seconds. level 2 : When dealing physical damage, has a low chance to negates size penalty for 3 seconds. When using Two-Handed Quicken, increases physical damage against all size monsters by 7% for 60 seconds. level 3 : When dealing physical damage, has a chance to negates size penalty for 5 seconds. When using Two-Handed Quicken, Atk + 40 and increases physical damage against all size monsters by 15% for 60 seconds. Racing (Royal Guard) Its effects only apply when it is enchanted on Racing Cap (Royal Guard). level 1 : Reduces cooldown of Shield Press by 0.5 second. level 2 : Reduces cooldown of Shield Press by 1 second. When using Earth Drive, increases Shield Press damage by 20% for 60 seconds. level 3 : Reduces cooldown of Shield Press by 1.5 second. When using Earth Drive, increases Shield Press damage by 60% for 60 seconds. Racing (Mechanic) Its effects only apply when it is enchanted on Racing Cap (Mechanic). level 1 : When using Adrenaline Rush, Cri + 5 for 60 seconds. level 2 : When dealing physical damage, has a low chance to increases physical damage against all size monsters by 10% for 5 seconds. When using Adrenaline Rush, Cri + 10 for 60 seconds. level 3 : When dealing physical damage, has a chance to increases physical damage against all size monsters by 20% for 10 seconds. When using Adrenaline Rush, Cri + 20 and increases critical damage by 10% for 60 seconds. Racing (Genetic) Its effects only apply when it is enchanted on Racing Cap (Genetic). level 1 : When using Cart Bost, increases physical damage against all size monsters by 5% for 60 seconds. level 2 : Reduces cooldown of Howling of Mandragora by 1 second. When using Cart Bost, increases physical damage against all size monsters by 7% for 60 seconds. level 3 : Reduces cooldown of Howling of Mandragora by 5 second. When using Cart Bost, Atk + 40 and increases physical damage against all size monsters by 15% for 60 seconds. Racing (Guillotine Cross) Its effects only apply when it is enchanted on Racing Cap (Guillotine Cross). level 1 : When using Enchant Deadly Poison, Atk + 20 for 60 seconds. level 2 : Increases physical damage against all size monsters by 5%. When using Enchant Deadly Poison, Atk + 30 for 60 seconds. level 3 : Increases physical damage against all size monsters by 10%. When using Enchant Deadly Poison, Atk + 50, Cri + 10 for 60 seconds. Racing (Shadow Chaser) Its effects only apply when it is enchanted on Racing Cap (Shadow Chaser). level 1 : When using Shadow Spell, Cri + 5 for 60 seconds. level 2 : Increases water, wind, earth and fire property magical damage by 5%. When using Shadow Spell, Cri + 10 for 60 seconds. level 3 : Increases water, wind, earth and fire property magical damage by 15%. When using Shadow Spell, Cri + 20, Matk + 30 for 60 seconds. Racing (Warlock) Its effects only apply when it is enchanted on Racing Cap (Warlock). level 1 : Reduces cooldown of Frost Misty by 1 second. level 2 : Reduces cooldown of Frost Misty by 3 seconds. Increases Jack Frost damage by 30%. level 3 : Reduces cooldown of Frost Misty by 5 seconds. Increases Jack Frost damage by 60%. Racing (Sorcerer) Its effects only apply when it is enchanted on Racing Cap (Rune Knight). level 1 : When dealing physical damage, has a chance to auto-cast Frost Nova level 1. level 2 : When dealing physical damage, has a chance to auto-cast Frost Nova level 4. When using Striking, increases bolt skills damage by 30% for 60 seconds. level 3 : When dealing physical damage, has a chance to auto-cast Frost Nova level 7. When using Striking, increases bolt skills damage by 60% for 60 seconds. Racing (Archbishop) Its effects only apply when it is enchanted on Racing Cap (Archbishop). level 1 : Increases Adoramus damage by 20%. level 2 : When dealing physical damage, has a low chance to negates gemstone consumption for 3 seconds. Increases Adoramus damage by 30%. level 3 : When dealing physical damage, has a chance to negates gemstone consumption for 5 seconds. Increases Adoramus damage by 60%. Racing (Sura) Its effects only apply when it is enchanted on Racing Cap (Sura). level 1 : Increases Knuckle Arrow damage by 20%. level 2 : When using Knuckle Arrow, has a low chance to auto-cast Zen. Increases Knuckle Arrow damage by 30%. level 3 : When using Knuckle Arrow, has a chance to auto-cast Zen. Increases Knuckle Arrow damage by 60%. Racing (Ranger) Its effects only apply when it is enchanted on Racing Cap (Ranger). level 1 : When using Fear Breeze, increases long ranged physical damage by 2% for 60 seconds. level 2 : Reduces cooldown of Arrow Storm by 0.5 second. When using Fear Breeze, increases long ranged physical damage by 4% for 60 seconds. level 3 : Reduces cooldown of Arrow Storm by 1.5 second. When using Fear Breeze, increases long ranged physical damage by 7% for 60 seconds. Racing (Wander & Minstrel) Its effects only apply when it is enchanted on Racing Cap (Wanderer) or Racing Cap (Minstrel). level 1 : Atk + 20. level 2 : Atk + 30. When using Windmill Rush or Moonlight Serenade, ignores physical defense of normal monster by 25% for 60 seconds. level 3 : Atk + 40. When using Windmill Rush or Moonlight Serenade, ignores physical defense of normal monster by 50% for 60 seconds. Racing (Gunslinger) Its effects only apply when it is enchanted on Racing Cap (Gunslinger). level 1 : When using Shatter Storm, increases Vanishing Buster damage by 20% for 60 seconds. level 2 : Reduces cooldown of Vanishing Buster by 1 second. When using Shatter Storm, increases Vanishing Buster damage by 40% for 60 seconds. level 3 : Reduces cooldown of Vanishing Buster by 1.5 second. When using Shatter Storm, increases Vanishing Buster damage by 60% for 60 seconds. Racing (Ninja) Its effects only apply when it is enchanted on Racing Cap (Ninja). level 1 : Atk + 10, Matk + 10. When using Shadow Warrior, increases critical damage by 5% for 60 seconds. When user learned Moonlight Fantasy level 5, reduces variable casting time by 3%. level 2 : Atk + 15, Matk + 15. When dealing physical damage, has a low chance to negates size penalty for 3 seconds. When using Shadow Warrior, increases critical damage by 10% for 60 seconds. When user learned Moonlight Fantasy level 5, reduces variable casting time by 7%. level 3 : Atk + 20, Matk + 20. When dealing physical damage, has a chance to negates size penalty for 5 seconds. When using Shadow Warrior, increases critical damage by 30% for 60 seconds. When user learned Moonlight Fantasy level 5, reduces variable casting time by 15%. Racing (Super Novice) Its effects only apply when it is enchanted on Racing Cap (Super Novice). level 1 : MaxHP + 500, Atk + 10. level 2 : MaxHP + 1000, Atk + 20. Enables to use Cart Boost level 1. When using Cart Boost, Atk + 30 for 60 seconds. level 3 : MaxHP + 1500, Atk + 40. Enables to use Cart Boost level 3. When using Cart Boost, Atk + 50 for 60 seconds. Racing (Summoner) Its effects only apply when it is enchanted on Racing Cap (Summoner). level 1 : Increases Catnip Meteor and Lunatic Carrot Beat damage by 10%. level 2 : Reduces fixed casting time by 0.2 second. Increases Catnip Meteor and Lunatic Carrot Beat damage by 20%. level 3 : Reduces fixed casting time by 0.5 second. Increases Catnip Meteor and Lunatic Carrot Beat damage by 60%. Racing (Star Gladiator) Its effects only apply when it is enchanted on Racing Cap (Star Gladiator). level 1 : Increases Solar Burst, Full Moon Kick and Falling Star damage by 10%. level 2 : Reduces cooldown of Document of Sun, Moon and Star by 10 seconds. Increases Solar Burst, Full Moon Kick and Falling Star damage by 20%. level 3 : Reduces cooldown of Document of Sun, Moon and Star by 30 seconds. Increases Solar Burst, Full Moon Kick and Falling Star damage by 40%. Racing (Soul Linker) Its effects only apply when it is enchanted on Racing Cap (Soul Linker). level 1 : Increases Esma, Espa and Eswhoo damage by 10%. level 2 : Reduces cooldown of Soul Reap by 10 seconds. Increases Esma, Espa and Eswhoo damage by 20%. level 3 : Reduces cooldown of Soul Reap by 30 seconds. Increases Esma, Espa and Eswhoo damage by 40%.
  3. Implented -Every MvP affected by the Green Aura has a 100% chance to drop the item Mysterious Combination Bundle(Item Code #23817) which contains a random recipe. Genetic Shop -Added White Herb,Blue Herb,Red Herb,Green Herb,Yellow Herb Warper -Added Warper/Custom/Bio Lab 5 Cash Shop -Added Token Of Siegfried 5 Box Client -Fixed Aura Level 185 Fixed -Terra Gloria Instance - Complete -Card Trader Updated In Process -Magma Dungeon - level 3 -Glastheim Castle Abyss -Lapine System -Lapine Wiki = http://wiki.honorro.com/2019/09/01/lapine-box/ Next Update -Pori Gacha -Cash Shop -MVP Reward -Instance Shop
  4. Features •Pori Gacha Mob Event still in working(coming soon) https://ragnarokonline.gungho.jp/special/chunithm-collabo/ Fixed •Fixed Pet bonuses based on their intimacy level. Added new pet evolutions: Furious Nightmare Terror, Furious Wanderer, Aliot, Alicel, Aliza, and Orc Hero. https://www.divine-pride.net/forum/index.php?/topic/3237-pet-evolution/&tab=comments#comment-5688 •Card Trader •Item Mall Points Change Added •Added JRO Item Sprite and Much More Coming Soon -Malaysia National Day Sales -Update Pori Gacha Shop -Update Pori Gacha Headgear Shop -Remove Mad Bunny Event -Pet Ranking with Random Ranking,Diff Ranking Diff Effect. -Halloween Event & Items
  5. Features•Skill Description KRO : Update schedule in the first quarter of 2019 •Adventurer Rank System is simillar VIP. Fixed•Illusion Enchant•Bloody Branch Room Droprates•Separhim Coronet Headgear Effect•Assumptio Skill Formula •Card Trader •Homunculus Intimacy per feed is 30 •Malangdo Enchant •Superbfish box stackable •Refine UI HD Carnium or HD Bradium, the weapon or armor will not go under +10, so +10 is the Safe Limit when refining with HD Bradium and HD Carnium. •Geffen Magic Tournament Enchants Instance Fixed •Morse Cave Instance •Terra Gloria Instance •Infinite Space •Sara Memory Points •Prize of Hero is an MVP drop from the final bosses of Morse's Cave and Bios Island. -Hero Plate [1] -Hero Judgement Shawl [1] -Hero Magic Coat [1] -Hero Target Suit [1] -Hero Hidden Cloth [1] -Hero Trade Mail [1] -Hero Nepenthes Shoes [1] -Hero Silverleather Boots [1] -Hero Ungoliant Boots [1] •Charleston Crisis Instance -Step (STEP) Mob-ID#3125 drop Item ID# 6961 (Huge_Metal_Scrap),Item ID# 6962 (Old_Fuel) =10% -Lockstep (ROCK_STEP) Mob-ID#3126 drop Item ID# 6961 (Huge_Metal_Scrap),Item ID# 6962 (Old_Fuel) =10% -Kickstep (KICK_STEP) Mob-ID#3127 drop Item ID# 6961 (Huge_Metal_Scrap),Item ID# 6962 (Old_Fuel) =10% -Kick And Kick (KICK_AND_KICK) Mob-ID#3128 drop Item ID# 6961 (Huge_Metal_Scrap),Item ID# 6962 (Old_Fuel) =10% MVP Ladder Added Illusion MVP Points •Time Holder #3074 •Chaotic Baphomet #20520 •Ominous Turtle General #3804 •Shining Teddy Bear #20260 •Angry Moonlight #3758 •Ancient Tao Gunka #20273 •Awaken Ktullanux #3796 •Ancient Wootan Defender #20277 Coming Soon •Pet Ranking with effect •Added new Item in Quest Shop and Cash Shop •Re Arrange Instance with Points •Pori Gacha Menu Update
  6. Adventurer's Quest[Character Bound] Introduction ---- Adventurer's Quest is a set of system that is added to the game to give benefits and bonuses to the player in the long run. These benefits can only be claim upon reaching certain rank. Every Adventurer's Rank (AdvRank) gives a different benefits. Higher AdvRank also receive the benefits and bonus from the lower AdvRank. Completing quest gives you Adventurer's EXP (AdvEXP) and (Adventurer Coin ). After collecting enough AdvEXP, a special quest can be taken to upgrade your rank. Adventurer Coin is the currency used to purchase items from the Adventurer's Shop. Adventurer's Quests --- Every rank as its own specific quests. The higher your AdvRank, the harder the quest should be and the higher the rewards. The basic calculation for quest rewards is: AdvEXP = 10 + random(1-10) + (10 * X) + (10 * Y) Adventurer Coin = 10 + random(1-10) + (10 * X) + (10 * Y) X is Rank Bonus (Please refer to Adventurer's Rank below) Y is Item Bonus (This requires an item to be inside your inventory. Currently, it is unknown to what item it could be). Adventurer's Shop (AdvShop) --- Adventurer's Shop will only accept (Adventurer Coin ) as currency. Getting to AdvRank [4] will give you 10% price cut to all item sold in the AdvShop. AdvShop also limits purchase of the items on daily basis. Permanent Items #12411 | HE Battle Manual | 40 Adventurer Coin | 10 per day #12412 | HE Bubble Gum | 40 Adventurer Coin | 10 per day #7712 | Nokia 5300 | 200 Adventurer Coin | 5 per day #7819 | Nokia 5500 | 200 Adventurer Coin | 5 per day Will added more EQ/Headgear/ETC... Adventurer's Ranks --- Rank [0] Porcelain[Character Bound] • 0 AdvEXP required • No bonus Rank [1] Obsidian[Character Bound] • 1000 AdvEXP required • +10% Rank bonus for AdvEXP and Adventurer Coin per quest complete • AgiUp, Blessing, & Assumptio lv5 for 5 minutes when you talk with the AdvQ NPC. No limit per day. 5 minutes delay per "claim". Rank [2] Steel[Character Bound] • 2500 AdvEXP required • +20% Rank bonus for AdvEXP and Adventurer Coin per quest complete • Unlocks @go command. Rank [3] Sapphire[Character Bound] • 4000 AdvEXP required • +30% Rank bonus for AdvEXP and Adventurer Coin per quest complete • Gives 50 #CASHPOINTS every day upon login. Rank [4] Emerald[Character Bound] • 6500 AdvEXP required • +40% Rank bonus for AdvEXP and Adventurer Coin per quest complete • Gives 10% discount in Adventurer's Shop. Rank [5] Ruby[Character Bound] • 9000 AdvEXP required • +50% Rank bonus for AdvEXP and Adventurer Coin per quest complete • Redeemable +10 Food Buff for 6 hours via @advbonus 5 or @advclaim 5. Once per day. Does not stack with other food buff. Rank [6] Bronze[Character Bound] • 14000 AdvEXP required • +60% Rank bonus for AdvEXP and Adventurer Coin per quest complete • Permanently increase 2% in refine chance for both NPC and blacksmith's Weapon Refine. Rank [7] Silver[Character Bound] • 20000 AdvEXP required • +70% Rank bonus for AdvEXP and Adventurer Coin per quest complete • Redeemable 5% increase in droprate for all weapons and armor dropped by normal mob for 6 hours via @advbonus 7 or @advclaim 7. Once per day. Does not stack with Bubble Gum Rank [8] Gold[Character Bound] • 30000 AdvEXP required • +80% Rank bonus for AdvEXP and Adventurer Coin per quest complete • Redeemable 5% increase in droprate for all weapons and armor dropped by Bosses and MVPs for 6 hours via @advbonus 8 or @advclaim 8. Once per day. Does not stack with Bubble Gum What use Adventurer Coin? Adventurer Coin per quest you complete will get from the npcs. this item can't be dropped this item can't be traded (nor vended) this item can't be sold to npcs this item can't be placed in the cart this item can't be placed in the storage this item can't be placed in the guild storage this item can't be attached to mail this item can't be auctioned What use Knight's Honor ? Knight's Honor only able purchase in cash shop.is a rental items.This item will allow you to receive all AdvRank bonus up to Rank 8. this item can't be dropped this item can't be traded (nor vended) this item can't be sold to npcs this item can't be placed in the cart this item can't be placed in the storage this item can't be placed in the guild storage this item can't be attached to mail this item can't be auctioned Frequently Asked Question --- Q: I don't have time to farm for these quests, is there any way I can skip directly to Rank 8 ? A: Short answer, Yes. You could temporarily get yourself to Rank 8 by purchasing #6209 Knight's Honor from the cash shop. This item will allow you to receive all AdvRank bonus up to Rank 8. Q: I raised my AdvRank to Rank 2. But I can't use @go. What should I do? A: You might need to relog. If the problem persist, please contact the Admin. Q: Will the NPC show me that I am Rank 8 orrrrrr will it show me my current default rank,and i can progress my default rank normally? A: You can progress normally, you rank is still low.the item only gives the bonus/benefits of rank 8 Q: I used the @advbonus 7. Then, I used @mi. It does not show me the increase in the droprate. A: Yes, this is similar to how using bubble gum also does not display increase in the droprate. Q: How does the droprate bonus calculate? A: Example: an equipment that drops at 20%, using the formula: <actual rate> x (1 + 5%) = 20% x (1 + 0.05) = 20% x 1.05 = 21%. Q: Does AdvRank 7 bonus stack with bubble gum? A: No. Bubble gum takes priority. Bubble gum also calculate using the same formula as above; simply replace 5% with 100% (normal BBG) or 200% (HE BBG).
  7. Starting August 1, to Midnight of Sunday the 11th of August, we'll be Singapore National Day Cash Point sale event. During this event, you will earn 20% more Cash Points on every donation that you make! Sale is now live! This Item Available in Cash Shop Now From 1 August to August 11 2019 Luminous Blue Stone #28433(Remove from Cash Shop After August 11) Imperial Ring #28372(Remove from Cash Shop After August 11) Magician’s Glove #28507(Remove from Cash Shop After August 11) Celine’s Brooch #28513(Remove from Cash Shop After August 11) http://honorro.com/home/?module=main_c&action=donate Remember you can even donate using Paypal/Bank Trandsfer.
  8. Features 3.1 Star Emperor - Solar Burst : Increases max level from 7 to 10. Increases area of effect from 5x5 to 7x7. Damage will be increased from 1600% to 2450% on level 7 and 3200% on level 10. - Full Moon Kick : Increases max level from 7 to 10. - Falling Star : Increases max level from 7 to 10. 3.2 Soul Reaper Soul energy will longer be reset when changing map or reconnect. - Espa : Increases max level from 5 to 10. On level 10 the skill will no longer consume soul energy. - Eswhoo : Increases max level from 7 to 10. On level 10 the skill will reduce soul energy consumption to 1. - Evil Spirit's Curse : changes debuff inflicting from [Curse] to the new debuff [Evil Curse]. Target under Evil Curse will receive more damage from shadow property by 100% (Reduces effect on boss to 20%). - Curse Explosion : Increases max level from 5 to 10. Changes bonus damage against target under Curse debuff to Evil Curse debuff. 3.3 Kagerou & Oboro - Fire Charm : - - Increases Blaze Shield damage from 10% to 20% per 1 charm. - - Increases Exploding Dragon damage from 15% to 100% per 1 charm. - - If 10 Fire Charms are collected. enchants weapon with fire property and increases physical damage against earth property enemies by 30%. - Ice Charm : - - Increases Freezing Spear damage from 5% to 20% per 1 charm. - - Increases Snow Flake Draft damage from 25% to 100% per 1 charm. - - If 10 Ice Charms are collected. enchants weapon with water property and increases physical damage against fire property enemies by 30%. - Earth Charm : - - If 10 Earth Charms are collected. enchants weapon with earth property and increases physical damage against wind property enemies by 30%. - Wind Charm : - - Increases Lightning Jolt damage from 15% to 20% per 1 charm. - - Increases First Wind damage from 10% to 100% per 1 charm. - - If 10 Wind Charms are collected. enchants weapon with wind property and increases physical damage against water property enemies by 30%. - Swirling Petal : - - Increases max level from 5 to 10. Reduces skill delay from 1 second to 0.5 seconds. - - Variable casting time is adjusted to 1.5 seconds regardless of skill level. - - Changes from ground skill to target skill. - - Changes damage formula. Adjusts bonus damage from caster's Agi and Dex to Str. Damage will be increased depends on caster base level. - Kunai Splash : - - Reduces kunai consumption from 8 to 2. - Cross Slash : - - Increases max level from 5 to 10. Changes cooldown to 3.1 seconds on level 10. Damage will be increased depends on caster base level. - Kunai Explosion : - - Increases area of effect from 3x3 to 5x5. Changes from ground skill to target skill. - - Damage will be increased depends on caster base level. - Shadow Warrior : - - The skill will increases Kunai Explosion, Kunai Splash, Cross Slash and Swirling Petal damage by 20%. 5. Performers Improvement Minstrel and Wanderer skills will be adjusted as below. 5.1 Voice Lessons : The skill will have influence greatly on Minstrel and Wanderer songs. 5.2 Improvised Song : Reworks skill. The skill will remove chorus buffs on target instead of casting random magic. 5.3 Death Valley : success rate is set to 100%. 5.4 Gloomy Shyness : Reworks skill. The skill can be used in PVP and WoE map only. Removes bonus damage on certain skills. Adds debuffs that increases skill delay and SP consumption of target enemies. The existing effects, reduces target flee, movement speed, attack speed and removes target mount still remains. 5.5 Circle of Nature : Change from recovers HP per second to increases HP recovery rate. 5.6 Deep Sleep Lullaby : Increases success rate and the skill will only affect enemy players within target range. 5.7 Great Echo : Removes bonus from additional performers in party. Increase skill damage. Damage will be increased depends on caster base level. 5.8 Lerald's Dew : Change increased HP from flat amount to percentage. Reduces skill cooldown. Additional bonus HP will be increased depends on caster's Voice Lessons level. Removes bonus from additional performers in party. 5.9 Song of Mana : Improves SP regeneration effect. Reduces skill cooldown. Adds SP recovery effect. Additional bonus SP recovery will be increased depends on caster's Voice Lessons level. Removes bonus from additional performers in party. 5.10 Sinking Melody : Improves SP draining and Int reduction effect. Reduces skill cooldown. Additional success rate will be increased depends on caster's Voice Lessons level. Removes bonus from additional performers in party. 5.11 Warcry from Beyond : The skill will reduces target Str instead and Improves MaxHP reduction effect. Reduces skill cooldown. Additional success rate will be increased depends on caster's Voice Lessons level. Removes bonus from additional performers in party. 5.12 Song of Destruction : Reworks skill. The skill will double amount of damage enemy player received for certain duration. The duration will be increased depends on caster's Voice Lessons level. 5.13 Saturday Night Fever : Changes HP/SP draining effect to disabling target HP/SP recovery rate instead. Hit and Flee reduction will be changed from percentage to flat value. Additional success rate will be increased depends on caster's Voice Lessons level. Removes bonus from additional performers in party. 5.14 Infinite Humming : Reworks skill. The skill will grant targets to be immunity to burning, deep sleep, crystallization, freezing, guillotine cross's poisons except oblivion curse for certain duration. The duration will be increased depends on caster's Voice Lessons level. 5.15 Dances with Wargs : Adds bonus long ranged physical damage. Removes bonus from additional performers in party. 5.16 Windmill Rush : Adjusts Atk bonus formula. Atk bonus will be increased depends on caster's Voice Lessons level. Adds bonus movement speed. Increases duration from 60 seconds to 180 seconds. 5.17 Moonlight Serenade : Adjusts Matk bonus formula. Matk bonus will be increased depends on caster's Voice Lessons level. Increases duration from 60 seconds to 180 seconds. 5.18 Swing Dance : Slightly reduces attack speed bonus. Increases duration from 60 seconds to 180 seconds. Attack speed bonus will be increased depends on caster's Voice Lessons level. 5.19 Lover Symphony : Change Mdef bonus from percentage to flat value. 6. Sura Improvement The skill tree of Sura will be changed in addition of skill adjustment as below. 6.1 Lightning Ride : Number of attack hit will match skill level (5 hits on level 5). Due to changing number of attack hit the skill formula will be changed. Changes bonus damage condition from equipping wind element weapon to knuckle weapon instead. 6.2 Gentle Touch - Energy Gain : Changes the skill to can be used with Gentle Touch - Convert and Gentle Touch - Revitalize. 6.3 Gentle Touch - Cure : Reduces sphere consumption from 2 to 1. 6.4 Gentle Touch - Convert : Reduces sphere consumption from 2 to 1 can be used on self and party members only. Bonus Atk will be depends on target's WeaponAtk and this bonus will be increased as percentage as skill level. Removes MaxHP and Mdef reduction debuffs. 6.5 Gentle Touch - Revitalize : Reduces sphere consumption from 2 to 1 can be used on self and party members only. Changes bonus Def from SoftDef to HardDef. 6.6 Earth Shaker : No longer consume sphere. No longer require Dragon Combo as prerequisite skill. Changes damage formula. Removes stun inflicting. Target attacked by this skill will take more damage from Rampage Blast by 50% for 5 seconds. 6.7 Rampage Blast : Reduces sphere consumption from all caster has to 5 and can only be used while under Fury state. No longer require Earth Shaker as prerequisite skill. Changes damage formula as consumed sphere is changed. 6.8 Sky Blow : No longer require Dragon Combo as prerequisite skill. Changes damage formula and removes knock-back inflicting. Slightly increases SP consumption. 6.9 Gates of Hell : Cast range will be 7 regardless skill level. Reduces sphere consumption from 5 to 2. Changes SP consumption from percentage to 100. 6.10 Tiger Cannon : No longer consume HP/SP as percentage but bonus damage from HP/SP still remains (skill will check caster's MaxHP/MaxSP to calculate damage instead). Damage will be increased when combo after Fallen Empire. No longer drain SP from enemy player. 6.11 Knuckle Arrow : Damage will be increased when attack boss monsters. Skills balance contents 1st classes 1. Swordsman 1.1 Magnum Break - Reduces delay after skill from 2 seconds to 0.5 second. - Adds 2 seconds cooldown. 2. Merchant 2.1 Crazy Uproar - Adds 0.5 second fixed casting time. - Adds 1 second variable casting time. - Changes skill mechanism, grants Str + 4 and Atk + 30 to the user and nearby party members. - Adds 30 seconds cooldown. 3. Mage 3.1 Fire Bolt/ Cold Bolt/ Lightning Bolt - Increases fixed casting time from 0.88 second to 1.2 second (on level 10). - Reduces variable casting time from 3.52 second to 3.2 second (on level 10). - Greatly reduces delay after skill. 3.2 Thunderstorm - Reduces fixed casting time from 1.6 second to 1.5 second (on level 10). - Reduces variable casting time from 6.4 second to 4.5 second (on level 10). 3.3 Fire Ball - Fixed casting time and variable casting time of level 1-5 is changed to be the same as level 6-10 (0.2/0.8 second respectively) - Reduces delay after skill to 0.7 second on all skill level. 3.4 Soul Strike - Delay after skil is 1.4 second on all skill level (reduces from 2.5 seconds to 1.4 second on level 10). 3.5 Frost Diver - Reduces delay after skill from 1.5 second to 0.5 second. 4. Acolyte 4.1 Blessing - Also increases Hit per skill level (Also applies on Archbishop's Clementia too) 4.2 Increases Agility - Also increases attack speed (reduces delay after attack) per skill level. 4.3 Angelus - Also increases MaxHP per skill level. 4.4 Holy Light - Reduces fixed casting time and variable casting time by 50%. 2nd classes 1. Knight 1.1 Bowling Bash - Changes skill mechanism. Skill deal 2 hit damage to enemy in 5x5 cells and knock them back. - If user equips two-handed sword, skill hit is increased up to 4 hit depends on number of target. - Reduces delay after skill. - Adds 1 second cooldown. 1.2 Brandish Spear - Changes damage type to become long ranged physical damage. - Changes damage formula, damage is increased depends on user's Str. - Reduces casting delay. - Adds 0.5 second delay after skill. - Adds 1 second cooldown. - Increases SP consumption to 24. 1.3 Two-handed Quicken - Increases attack speed (reduces delay after attack by 10%). - Also increases Cri and Hit per skill level, Cri + 12 and Hit + 20 on level 10. 1.4 Charge Attack - Removes fixed casting time and variable casting time. - Adds 0.5 second cooldown. T0SU3XXWLNB8DCLQ9PLK.gif 045153_KKaeA3MC.gif 2. Blacksmith 2.1 Adrenaline Rush - Increases attack speed (reduces delay after attack by 10%). - Also increases Hit per skill level, Hit + 20 on level 5. 2.2 Power Thrust - Weapon destruction chance is removed. - Increases bonus damage on party members. 3. Assassin 3.1 Sonic Blow - Removes attack motion. - Increases damage against target who has HP lower than 50% by 50%. - Adds 1 second cooldown. 3.2 Venom Splasher - Reduces cooldown from 12 seconds to 10 seconds. - Removes red gemstone consumption. - Greatly increases damage. 045601_LCOcpCu1.gif 4. Wizard 4.1 Lord of Vermilion - Reduces fixed casting time from 1.68 second to 1.5 second (on level 10). - Reduces variable casting time from 6.72 seconds to 4.5 seconds (on level 10). - Reduces delay after skill from 5 seconds to 1 second. - Adds 5 seconds cooldown. - Changes skill mechanism, damage display is changed from 4 bundles of 10 hit attack to 1 bundle of 20 hit attack. - Slightly increases damage. 4.2 Meteor Storm - Reduces fixed casting time from 2.4 seconds to 1.5 second (on level 10). - Reduces variable casting time from 9.6 seconds to 6.3 seconds (on level 10). - Reduces delay after skill from 7 seconds to 1 second. - Adds 7 seconds cooldown. 4.3 Storm Gust - Reduces fixed casting time from 2.4 seconds to 1.5 second (on level 10). - Reduces variable casting time from 9.6 seconds to 6.3 seconds (on level 10). - Reduces delay after skill from 5 seconds to 1 second. - Adds 6 seconds cooldown. 4.4 Jupitel Thunder - Reduces fixed casting time from 1.12 seconds to 0.5 second (on level 10). - Reduces variable casting time from 4.48 seconds to 3.8 seconds (on level 10). 4.5 Earth Spike - Increases fixed casting time from 0.56 second to 1.2 second (on level 5). - Increases variable casting time from 2.24 seconds to 3.2 seconds (on level 5). - Reduces delay after skill from 1.8 second to 1.4 second. - Increases damage from 100% to 200% per hit. 4.6 Heaven's Drive - Increases fixed casting time from 0.64 second to 0.8 second (on level 5). - Reduces variable casting time from 3.2 seconds to 1.9 seconds (on level 5). - Reduces delay after skill from 1 second to 0.5 second. 045231_g4qHLOhk.gif 5. Priest 5.1 Magnus Exorcismus - Reduces fixed casting time from 3 seconds to 1 second. - Reduces variable casting time from 12 seconds to 4 seconds. - Reduces delay after skill from 1.5 seconds to 1 second. - Adds 6 seconds cooldown. - Changes to deal damage to all race enemies. - Demon race / undead race / shadow element / undead element take additional damage. 5.2 Mace Mastery - Increases Cri per skill level, Cri + 20 on level 10. 5.3 Suffragium - Changes skill mechanism, reduces variable casting time, without limit count, of the user and nearby party members for the duration. - Adds 0.5 second fixed casting time. - Adds 1 second variable casting time. - Reduces delay after skill from 2 seconds to 1 second. - Adds 30 seconds cooldown. 5.4 Imposito Manus - Changes skill mechanism, increases Atk and Matk to the user and nearby party members. - Adds 0.5 second fixed casting time. - Adds 1 second variable casting time. - Reduces delay after skill from 3 seconds to 1 second. - Adds 30 seconds cooldown. 045512_Pfwwpq5X.gif 6. Hunter 6.1 Land Mine - Reduces fixed casting time from 1 second to 0.3 second. - Adds 0.5 second variable casting time. 6.2 Claymore Trap - Reduces fixed casting time from 1 second to 0.3 second. - Adds 0.5 second variable casting time. 6.3 Blast Mine - Reduces fixed casting time from 1 second to 0.3 second. - Adds 0.5 second variable casting time. 6.4 Blitz Beat - Changes damage formula factor to depends on Agi and Dex. - Auto Blitz Beat no longer split damage among multiple targets. 030502_XvXRZtsf.gif 7. Crusader 7.1 Grand Cross - Reduces fixed casting time from 1.5 second to 0.5 second. - Reduces variable casting time from 1.5 second to 1 second. - Reduces delay after skill from 1.5 second to 0.5 second. - Adds 1 seconds cooldown. - Self damage is removed (HP cost on casting still remains). 7.2 Shield Boomerang - Changes damage formula. 7.3 Spear Quicken - Increases attack speed (reduces delay after attack by 10%). 030001_EAuLVg8S.gif 8. Alchemist 8.1 Demonstration - Increases the chance to destroy target's weapon. - Changes damage type from special melee physical damage to normal melee physical damage. - Changes damage formula. - Deals additional damage depends on skill level of Potion Research. 8.2 Acid Terror - Increases the chance to destroy target's armor. - Changes damage type from special long ranged physical damage to normal long ranged physical damage. - Changes damage formula. - Deals additional damage depends on skill level of Potion Research. 045658_lDQycNTe.gif 9. Rogue 9.1 Sightless Mind - Reduces SP consumption to 15. - Increases damage. - When Sightless Mind hit target. Target will take 30% additional damage for 10 second (15% on boss monsters). 9.2 Back Stab - Changes skill mechanism, moves to target's back immediately and deals damage. Can't be used while under Hiding state. - If user equips dagger, increases hit to twice. - Increases skill accuracy depends on skill level. - Adds 0.5 seconds cooldown. 9.3 Intimidate - Increases attack speed (reduces delay after attack) per skill level. 50O9G5GPZZSIN8LK3644.gif 10. Sage 10.1 Deluge/ Whirlwind/ Volcano - Changes catalyst from Yellow Gemstone to Blue Gemstone. - Volcano also increases Matk too. 10.2 Endow Tsunami/ Endow Tornado/ Endow Quake/ Endow Blaze - Reduces fixed casting time from 3 seconds to 1 second. - Adds 1 second variable casting time. - Changes catalyst to Indigo Point/ Yellow Wish Point/ Lime Green Point/ Scarlet Point. - Also increases correspond element magical damage. - Remove skill failure. - Changes duration of level 1-4. 10.3 Hindsight - Level of triggered spell is the half of Hindsight level and no longer random skill level on triggered (But if triggered spell has lower level than the half of Hindsight level. Actual skill level will be triggered instead). - Changes the trigger chance. - Type of added magic depends on Hindsight level is changed as below. level 1-3 : Fire Bolt/ Cold Bolt/ Lightning Bolt. level 4-6 : Soul Strike/ Fire Ball. level 7-9 : Earth Spike/ Frost Diver. level 10 : Thunderstorm/ Heaven's Drive. 045741_zTDHgMhh.gif 030349_BYiIKpXq.gif 11. Monk 11.1 Raging Trifecta Blow - Trigger chance is 30% on all skill level. 11.2 Raging Quadruble Blow - If user equips knuckle, increases damage and reduces SP consumption. 11.3 Guillotine Fist - When uses in combo, the skill can be used when there is 1 spirit sphere or more remains. - Increases damage by 100% when there are 6 spirit sphere or more remains. 11.4 Root - Effect duration is changed to 10 seconds. - Can be used on boss monster but the duration is reduced to 2 seconds. 11.5 Occult Impaction - Slightly increases damage. - Deals additional damage when used on target that user caught with Root. 11.6 Throw Spirit Sphere - Consumes 1 spirit sphere regardless skill level. - Slightly increases damage. - Deals additional damage when used on target that user caught with Root. 11.7 Spiritual Sphere Absorption - Reduces fixed casting time from 1 second to 0.5 second. - Removes variable casting time. 045837_rAijX7Sb.gif 045931_KCXuqADq.gif 050004_xojk9gLk.gif 050034_slbjv2tJ.gif 12. Bard & Dancer 12.1 Melody Strike/ Slinging Arrow - Reduces variable casting time from 1.5 second to 0.5 second. - Adds 0.3 seconds delay after skill. - Increases damage. 12.2 Music Lessons - Increases attack speed (reduces delay after attack) and increases %MaxSP. 12.3 Dance Lessons - Increases Cri and increases %MaxSP. 12.4 Unbarring Octave/ Dazzler - Adds 4 seconds cooldown. - Reduces delay after skill from 4 second to 0.3 second. 12.5 Amp - Changes skill mechanism, reduces SP consumption of song skills. - Adds 0.3 seconds delay after skill. - Adds 300 seconds cooldown. 12.6 Encore - Adds 0.3 seconds delay after skill. - Adds 60 seconds cooldown. 12.7 Unchained Serenade - Deals neutral property magical damage to enemies within 9x9 cells around the user. - Increases damage depends on user's base level. - Can be used in PVP environment maps only. 12.8 Magic Strings - Changes skill mechanism, reduces variable casting time and delay after skill of the user and nearby party members within 31x31 cells around the user. 12.9 Impressive Riff - Changes skill mechanism, increases attack speed (reduces delay after attack) of the user and nearby party members within 31x31 cells around the user. 12.10 Song of Lutie - Changes skill mechanism, increases %MaxHP and HP recovery of the user and nearby party members within 31x31 cells around the user. 12.11 Perfect Tablature - Changes skill mechanism, increases Flee and Perfect Dodge of the user and nearby party members within 31x31 cells around the user. 12.12 Hip Shaker - Has a chance to reduces SP of the enemies within 9x9 cells around the user. - Can be used in PVP environment maps only. 12.13 Slow Grace - Reduces attack speed and movement speed of enemies within 9x9 cells around the user. - The potency of skill depends on user's Agi and Dex. - Can be used in PVP environment maps only. 12.14 Gypsy's Kiss - Changes skill mechanism, increases %MaxSP and reduces SP consumption of the user and nearby party members within 31x31 cells around the user. 12.15 Lady Luck - Changes skill mechanism, increases Cri and %critical damage of the user and nearby party members within 31x31 cells around the user. 12.16 Focus Ballet - Changes skill mechanism, increases Hit of the user and nearby party members within 31x31 cells around the user. 12.17 Mental Sensing - Changes skill mechanism, increases experience gained from killing monsters of the user and nearby party members within 31x31 cells around the user. 12.18 Harmonic Lick - Changes skill mechanism, grants random following buff to the user and nearby party members within 31x31 cells around the user. *Increases attack speed (reduces delay after attack by 20%)* *Atk + 20%* *Matk + 20%* *MaxHP + 30%* *MaxSP + 30%* *All Stat + 15* *Hit + 50* *Flee + 50* *Reduces SP consumption of skills by 30%* *Increases HP recovery by 100%* *Increases SP recovery by 100%* 12.19 Acoustic Rhythm - Changes skill mechanism, grants damage reduction against earth, water, fire and wind property and increases resistance to blind, frozen, petrified, stun, curse, sleep, silence to the user and nearby party members within 31x31 cells around the user. 12.20 Power Chord - Changes skill mechanism, grants the user and nearby party members within 31x31 cells around the user no longer consume gemstone. 12.21 Down Tempo - Changes skill mechanism, reduces defense of enemies within 9x9 cells around the user to 0. - Can be used in PVP environment maps only. 12.22 Classical Pluck - Changes skill mechanism, curses all player (except users) within 9x9 cells around the user to unable to use skill. - Can be used in PVP environment maps only. 12.23 Lullaby - Changes skill mechanism, inflicts sleep to enemies within 9x9 cells around the user. 12.23 Battle Theme - Changes skill mechanism, increases Atk and Def of the user and nearby party members within 31x31 cells around the user. 033718_AyxfMazM.gif Transcendent classes 1. Lord Knight 1.1 Clashing Spiral - Reduces fixed casting time from 0.5 second to 0.3 second (on level 5). - Reduces variable casting time from 0.5 seconds to 0.25 seconds (on level 5). - Reduces delay after skill from 2 seconds to 1 second (on level 5). - Damage compensation depends on target's size is increased. - Changes damage formula, damage increases from 350% to 400% on level 5. - Deals additional damage depends on user's base level. 1.2 Aura Blade - Increases bonus flat damage depends on user's base level. 1.3 Spear Dynamo - Skill effect still maintains when user's equipment is removed or replaced. - Reduces bonus Atk from 25% to 15% on level 5. - Reduces armor reduction from 25% to 15% on level 5. - Increases duration from 45 seconds to 60 seconds on level 5. EUGAAPIG9SMD14MC7FM0.gif 2. Mastersmith 2.1 Maximum Power Thrust - Weapon destruction chance is removed. 3. Assassin Cross 3.1 Meteor Assault - Removes 0.5 second delay after skill. - Adds 0.5 second cooldown. - Changes damage formula, damage is increased depends on user's Str and base level. 3.2 Enchant Deadly Poison - Remove 50% damage penalty on Cross Impact, Counter Slash, Soul Destroyer and Sonic Blow. - Reduces bonus damage from 400% to 300%. - Removes 2 seconds delay after skill. - Adds 2 seconds cooldown. - Increases duration from 60 seconds to 120 seconds on level 5. 2SLQF28TB454OITW9B0O.gif 4. High Wizard 4.1 Gravitational Field - Reduces fixed casting time from 5 second to 1 second. - Adds 5 seconds variable casting time. - Reduces delay after skill from 9 seconds to 1 second. - Adds 5 seconds cooldown. - Changes SP consumption on level 1-4. - Changes damage type from fixed damage to neutral property magical damage. - Deals additional damage depends on user's base level. 4.2 Napalm Vulcan - Changes damage formula. - Deals additional damage depends on user's base level. - No longer split damage among multiple targets. - Reduces delay after skill from 1 second to 0.5 second. - Adds 1 second cooldown. 5. High Priest 5.1 Basilica - Reduces fixed casting time from 9 second to 1 second (on level 5). - Adds 3 seconds variable casting time. - Reduces delay after skill from 6 seconds to 1 second (on level 5). - Adds 30 seconds cooldown. - Reduces SP consumption from 120 to 80 (on level 5). - Changes skill mechanism, increases holy property magical damage and increases physical damage against shadow and undead property monsters of the user for the duration. 5.2 Assumptio - Reduces delay after skill from 1.5 second to 0.5 second (on level 5). - Changes skill mechanism, increases target's HardDef and incoming heal effectiveness for the duration. - The skill can be used with Kyrie Eleison. 6. Sniper 6.1 Focused Arrow Strike - Reduces delay after skill from 2.5 second to 0.5 second. - Reduces fixed casting time and variable casting time from 1 second to 0.5 second. - Increases critical chance. - Changes damage formula. - Deals additional damage depends on user's base level. 6.2 Falcon Assault - Changes damage formula. 7. Paladin 7.1 Rapid Smiting - Increases range from 4 to 11 (on level 5). - Changes damage formula. - Deals additional damage depends on user's base level. 7.2 Gloria Domini - Removes SP reduction on target. - Changes damage type from fixed damage to holy property magical damage. - Deals additional damage depends on user's base level. - Reduces variable casting time from 1.6 second to 1 second. - Reduces delay after skill from 4 second to 1 second. 8UUR0AGGJX24DGU3U251.gif 8. Scholar 8.1 Foresight - Reduces fixed casting time from 5 seconds to 2.5 seconds. 8.2 Indulge - Reduces delay after skill from 1.8 second to 0.5 second (on level 5). 9. Champion 9.1 Zen - Reduces fixed casting time from 2 seconds to 1 second. - Adds 1 second cooldown. 9.2 Raging Palm Strike - Changes damage formula. - Deals additional damage depends on user's Str and base level. 9.3 Glacier Fist - Changes damage formula. - Deals additional damage depends on user's base level. 9.4 Chain Crush Combo - Reduces spirit sphere consumption from 2 to 1. - Changes damage formula. - Deals additional damage depends on user's base level. 10. Clown & Gypsy 10.1 Arrow Vulcan - Reduces fixed casting time from 0.76 seconds to 0.5 second (on level 10). - Reduces variable casting time from 3.04 seconds to 1.5 second (on level 10). - Reduces delay after skill from 2 seconds to 0.5 second. - Adds 1.5 seconds cooldown. - Changes damage formula. - Deals additional damage depends on user's base level. - Removes attack motion. 10.2 Longing for Freedom - Changes skill mechanism, immediately removes penalty of ensemble skills. - Adds 60 seconds cooldown. Fixed •Refine Rates •Card Trader •Pori Gacha Updated List 20190801 •Seraphim Coronet •GTB Card Effect •HonorRO Coupon in Devil Square Added •Pet Taming Item •Cash Shop Item Remove •PUBG Mode NPC(will added soon) Singapore National Sales Starting August 1, to Midnight of Sunday the 11th of August, we'll be Singapore National Day Cash Point sale event. During this event, you will earn 20% more Cash Points on every donation that you make! Sale is now live! http://honorro.com/home/?module=main_c&action=donate Remember you can even donate using Paypal/Bank Trandsfer. Coming Soon •VIP System •Quest Item •Pet with bonus
  9. Features • Implented ViciousMind_Enchanter • Implented Devil Square • Implented PUBG Mode(Test Mode ) • Pori Gacha Reward Updated 2019 07 28 • Pori Gacha Headgear Reward Updated 2019 07 28 • MVP Ladder Shop Exchange Updated 2019 07 28 • Added Warper Sky Fortress ,Room Of Concious,Nightmarish Jitterbug • Implented Token Of Siegfried with Function Fixed • Illusion Quest and Function • Bloody Branch Room • Bloody Branch • Horror Toy Factory Instance Coming Soon • Complete Rebalacing Source Code • Adventure Quest System(Smillar IRO VIP,but we custom to quest and get diff Benefit from Rank 1 - 10 like *Increase Mob Drops Rates *Increase Mob Card Rates *Increase Refine Rates *Daily Benefit • More Quest
  10. How to go Illusion Dungeon ? Warper > Custom > Illusion Dungeon Illusion Dungeon •Implented Illusion Moonlight •Implented Illusion Frozen •Implented Illusion Vampire •Implented Illusion Abyss •Implented Illusion Teddy •Implented Illusion Luanda Fixed •Thanatos Quest Level 12 •Instance Jurassic Park •Instance GeffenMagicTournament (Instance Points) •Instance Reset with Item Instance Watch (Get in Cash Shop) •BloodyBranch Room @jumptoparty •Pori Gacha Reward •SkyFortress Mob Drops Added •Verus_Merchants •OGH Boots Exchange in Glast_01 210 273 •MadBunny[0] to MadBunny[1] in Quest Room Pending •ViciousMind_Enchanter •HorrorToyFactory •DevilSquare Coming Soon •PUBG Mode with Guns Job •PVP MMR Points with Betting+Shop •Element Pet with effect
  11. The time for Happy Bunny Hunt has come! Are you eggcited? We are. So much so that we set up an event for everyone to celebrate! Map Happy Hunt Bunny Talk to Warper in Select Custom > Hunt Bunny Event and she'll bring you to Payon Forest where you can hunt Bunny at any time. Spring Rabbit can drop Easter Eggs 5% and Stats Foods 5%. Every so many hours, the Bunny will appear in Payon Forest and drop a Easter Eggs with 10%. The Easter Eggs contains multiple unique headgears, and you might even find a Mad Bunny inside it.
  12. DepTrai

    Happy Hunt Bunny

    The time for Happy Bunny Hunth has come! Are you eggcited? We are. So much so that we set up an event for everyone to celebrate! Map Happy Hunt Bunny Talk to Warper in Select Custom > Hunt Bunny Event and she'll bring you to Payon Forest where you can hunt Bunny at any time. Spring Rabbit can drop Easter Eggs 5% and Stats Foods 5%. Every so many hours, the Bunny will appear in Payon Forest and drop a Easter Eggs with 10%. The Easter Eggs contains multiple unique headgears, and you might even find a Mad Bunny inside it.
  13. Devil Square Registration To enter Devil Square, you need to be, at least, Level 70 and pay a 20.000z fee. A Castle Cape is also necessary to grant your participation, see how to forge one clicking here. Schedule Devil Square starts every two hours, so, it will be happening at 00:00, 02:00, 04:00, 06:00, 08:00, 10:00, 12:00, 14:00, 16:00, 18:00, 20:00 and 22:00. Devil Square Challenges The Event consists in 3 stages. First Stage: Players will have to defeat three waves of monsters, which difficulty will rise on each of them, death is not an option on those grounds, if you die and have no way to be ressucted, you're out. The Monsters, among with their normal item drops, will also grant bonus items with a chance. Second Stage: Past the 3 waves of monsters, all remaining survivers will be teleported to the corner of the room and Barricades will be placed on their way, protecting the Treasure Chests. The way will be blocked until all barricades fall, then, players can run and try to get one of treasure's drops. Items from the chests will fall into the ground. Third Stage: After the last treasure being destroyed, the Sacred Statue will be summoned. It will be 500 HP strong, and it only takes 1 point of damage per hit, so, be sure to destroy it as fast as you can! Once the Statue is destroyed, the legendary Sacred Staff will fall into the ground, and can be recovered by only one player. The one who holds it, can trade it for special prizes at the exit of the event. Sacred Staff Rewards Currently, the obtainable prizes trading the Sacred Staff are Nokia 5500 x 1 and Nokia 5300 x 1 and HonorRO Coupon x2.
  14. Features •Implented Star Emperor Fully Complete •Implented Kro Balance 1st/2nd Classes skills https://www.divine-pride.net/forum/index.php?/topic/3453-kro-mass-skills-balance-1st-2nd-and-transcendent-classes-skills/ •Implented Terra Gloria Database and Complete Quest •Implented Upper Headgear Quest •Pori Gacha update rewards and increase zeny price. •Item Mall Genetic Shop Added Item ID# 6210 (Seed_Of_Horny_Plant),Item ID# 6211 (Bloodsuck_Plant_Seed) •Happy Hunt Bunny Events Start 16 July ,End 16 September •Implented Devil Square Fixed •Attendance Daily Auto Renew after 20 Days •Monster ID (3208), (3209), (3210), (3211), (3212), (3213), (3226), (3227), (3229), (3228), (3230), (3231), (3232) Added drops item#23016 Cursed Fragment •Vanargand Helm Requirements item updated. •Shecil Damon (MOB ID #3211) SHOULD drop Costume Sniper Google[0] item#20392. Website •Update Design 1.0 •Redeem Code for Donation,get item ingame storage •Jackpot System in Website,donation players have chance to win Jackpot per redeem code create,jackpot increase 75 Points.once reach 3000 points will random drops to any ID. •Wheel of Fortune spin in Website,spin with ingame cash points Coming Soon •Kro Update Schedule in First Quarter 2019 https://www.divine-pride.net/forum/index.php?/topic/3674-kro-update-schedule-in-the-first-quarter-of-2019/ •Illusion Vampire •Illusion Frozen •PUBG Mode with Guns Job •PVP MMR Points with Betting+Shop •Element Pet with effect
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